Too brief? If your cursor changes, then there's plenty more to see 😉
Guide
Education
2013 - Multimedia University graduate, in Virtual Reality. 95% art related, 5% technical (no coding).
Experience
8+ years in the creative industry From a game department to a game studio, to a, oil and gas company … to be precise, I was in they’re digital (education) department, so no life was lost.
Expertise
Digital arts from logos to paintings, to 3D modeling and rigging works. All in a days work for me.
2D - Raster
2D - Vector
3D Related
Documentation
E-learning
2013
3D MODELER
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Create game content for mobile, primarily
modeling and textures. This also includes
2D works such as GUIs and icons.
Additional info:
Was in-charge of handling rigging related
works be it creating or supervising.
Softwares used:
2013
2019
RIGGING
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Setting up rigs and technical setups
for games aimed at console/desktop.
Additional info:
Was exposed to more technical duties
coding within Maya and setups in Unreal.
Softwares used:
2019
2019
DESIGN
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Create education/training content, did
primarily 2D works, graphics and design
but also created the module itself.
Additional info:
Data cleanup using Excel, begin executing
formulaic workflow to not only automate
the work, but also reducing errors.
Softwares used:
2019
2D art has been my drive for some time mainly in cartoon/anime style art.
Personally I've explored line of action, shading and human anatomy etc.
Raster based artworks, these are game assets and the user interface for a mobile game targeting towards the general public, primarily kids.
Softwares used:
Going for a clean design and the process, a mixture of raster and vector works. Showcasing the user interface for another game on mobile aim towards kids. 3D assets from the game were also used creating the game's icon.
Softwares used:
Raster based drawing style graphics. These user interface graphics was rolled out for a mobile game, again, geared towards kids.
Softwares used:
These raster based artworks are character sprites used for creating subtle 2D animations or avatars for the in-game characters. These works shown are for multiple mobile games whose target audience are primarily kids.
Softwares used:
Photo editing works (for the most part) to create the user interface graphics for yet another game for mobile. A spot-the-difference type of game, focusing more towards kids but the game was made with a broader audience in mind.
Softwares used:
Heavily leaning towards vector graphics, these assets were created for educational/training purposes, e-learning modules. In charged of not only creating assets but also designing the modules in Storyline. The target audience for these modules are for in-house training.
Softwares used:
Fun fact,
(Click or touch to unveil)
Anyways,
when it came to work here’s what I’m able to muster (but not limited to):
Click to expand
Raster based artworks, these are game assets and the user interface for a mobile game targeting towards the general public, primarily kids.
Softwares used:
Going for a clean design and the process, a mixture of raster and vector works. Showcasing the user interface for another game on mobile aim towards kids. 3D assets from the game were also used creating the game's icon.
Softwares used:
Raster based drawing style graphics. These user interface graphics was rolled out for a mobile game, again, geared towards kids.
Softwares used:
These raster based artworks are character sprites used for creating subtle 2D animations or avatars for the in-game characters. These works shown are for multiple mobile games whose target audience are primarily kids.
Softwares used:
Photo editing works (for the most part) to create the user interface graphics for yet another game for mobile. A spot-the-difference type of game, focusing more towards kids but the game was made with a broader audience in mind.
Softwares used:
Heavily leaning towards vector graphics, these assets were created for educational/training purposes, e-learning modules. In charged of not only creating assets but also designing the modules in Storyline. The target audience for these modules are for in-house training.
Softwares used:
Specializing in 3D, experienced the complete process. From modeling,
texturing and rigging. Mainly low-poly on modeling as our target was
for mobile devices ... before gaming phones was a thing.
But I've done game rigs for high-poly characters, that was geared
towards console/desktop.
Various 3D, low-poly models consisting of props as well as environments, made for mobile games. The textures were digitally painted rather than photo edited.
Softwares used:
These characters are low-poly models, built for mobile. They are also rigged meeting gaming and mobile requirements when it comes to animating.
Softwares used:
I've done rigging works on characters other than humans. Going for low-poly modeling, built for gaming on mobile.
Softwares used:
Fun fact,
(Click or touch to unveil)
Showtime
Sit back and relax, here's my (only 2 minutes) rigging reel, showcasing what talented animators could accomplish with'em.
-VIDEO CONTAINER-
If you're seeing this, your browser does not support the video tag.
- Note to self, remember to explicitly highlight that ‘I DID NOT ANIMATE THESE’ -
Click to expand
Various 3D, low-poly models consisting of props as well as environments, made for mobile games. The textures were digitally painted rather than photo edited.
Softwares used:
These characters are low-poly models, built for mobile. They are also rigged meeting gaming and mobile requirements when it comes to animating.
Softwares used:
I've done rigging works on characters other than humans. Going for low-poly modeling, built for gaming on mobile.
Softwares used:
Now we’re all caught up, nothing else for me to elaborate on ...
owh yea forgot to mention the most recent skill I’ve picked up, coding, Python primarily.
I’ve great interest with documenting data such as keeping
it clean and organized, so I tried data analysis and I am liking it.
Perhaps one day will dive into the world of data science.
I started diving into technical works, at first was due to achieving what was needed of my work. But later, it was more towards streamlining a process and automate as much as possible. Funny enough, as with this website, due to technical limitations provided to free based web services, I've decided create this site from scratch.
Softwares used:
The first time I explored coding was during my time at Streamline. There I ventured into rigging, via coding. Coding became quite a necessity as at one point I was given several tasks to clean up data related to the server migration my employer was undergoing. The process heavily involves works carried out in Excel.
Softwares used:
Fun fact,
(Click or touch to unveil)
Click to expand
I started diving into technical works, at first was due to achieving what was needed of my work. But later, it was more towards streamlining a process and automate as much as possible. Funny enough, as with this website, due to technical limitations provided to free based web services, I've decided create this site from scratch.
Softwares used:
The first time I explored coding was during my time at Streamline. There I ventured into rigging, via coding. Coding became quite a necessity as at one point I was given several tasks to clean up data related to the server migration my employer was undergoing. The process heavily involves works carried out in Excel.
Softwares used: